Well, it's a pretty nice emotional trip. My most obvious problem with it is how short it is, and how the beat doesn't actually pick up until 2/3 of the way in. Maybe it's just not my preference. But tbh it didn't feel like you took it quite as far as you could've, I think you should've kicked it off with what you did in the outro, built up the intensity steadily, then dropped off into the half speed part with the vocals, so basically just more traditional trance format. You were probably trying to go a different direction from what is normally done, but I think it's kind of limiting the song's potential. Sometimes there's a reason everyone does something a certain way. That's the only real problem I can think of though, the song itself is beautiful, instruments are very well balanced.
Overall, the song itself is great, though there's a few minor issues within it that should be addressed.
- Random weird sounds make a great intro, but I think 14 seconds is kind of pushing it. 5-7 seconds would be more reasonable.
- At 0:44 the beat is powerful, but it's also rather empty. You've got the high and low frequencies down cold, but the mid-low levels just feel like they need something. Personally, I think a side chained 8th note pluck bass synth would be perfect for the job.
- 1:14 to 1:44 just seems to drag on tbh, cut this part in half and it'll be a-ok.
- The buildup for the first drop just feels very very empty. I can faintly hear that 16th snare, but that sucker needs to be turned WAY up if it's going to do its job. The second drop is a little better since the snares are more audible, but it's still not quite there. You should add one or two new elements to them so it really feels like a transition. A pitch rise would be a good option, or that rising white noise you used elsewhere in that song. Or you could turn up the cutoff on the lead to really lend to the effect. It's up to you really.
- During the drop, both the bass and the pad feel kind of weak, like the main lead is hogging all the glory. Try increasing the number of voices or maybe boosting certain parts of their frequency spectrums.
- Put a little more oomph into that support snare at 2:12.
- I guess you don't have to do this, but I really like it when the second drop sort of goes its own way and does something different instead of being a carbon copy of the first drop. It doesn't have to be drastically different, you could just add in some new melody to accompany the main lead, or tweak the core melody in an interesting way(listen to Firefly by Jim Yosef). But I mean, a song doesn't have to have 2 unique drops to be amazing. It's just something that I prefer to hear.
Well, that's about all I can point out. It was a very fun song, seems like you have potential. Keep at it man! :)
I know what you are putting down, and I agree with this. I had begun the transition from Live 9 to FL studio, and this was the last song i was making on it, mainly for the reason of audio quality. Live is good for free, but when you are making more professional songs, it gets hard when you are limited, and the full versions are fucking costly.
I do appreciate the feedback, too. Thank you <3
Why, that's the snare from the Dub Smash kit on Logic isn't it? XD
Don't feel bad. I've used it quite a lot too, which is why I recognized it. It's really one of the few decent ones that the presets have to offer. Something I might recommend for you is a website called Splice.com, where you can get tons of samples royalty free from other artists. This is speaking from experience, just 8 bucks can get you 100 new sounds to play around with it, and it was a godsend for my music. You sure seem to be coping alright with what you have, though the drops do feel a wee bit empty. I would recommend just one more element to fill it up a little, what I'm picturing is a reverbed stabbing lead playing on a high c# alongside the snare. Just a random idea.
Yeah, I solely use Logic Pro X, so that limits me to the presets. Thanks for the advice, I'll look into that ;)
Well, I rather like it. I sort of get more of a "Mysterious Cave" vibe from it, but race against time works too. The random melody thing has never really been my preferred style tbh, but you did a pretty good job of keeping it nice and fresh throughout. I quite like the really tingy sounding melody with the strong delay on it(I can tell you really dig the delay ;) ), but what I would've liked to hear is the reverb being switched off at some points of the song and have the synth sort of shift back and forth between its normal sound and the reverb. I actually did something like that in one of my songs with a reverbed piano, and I'm rather pleased with the result. In your song I think it would've helped the transitions feel more like transitions since it wouldn't be the same effect throughout the whole song. Just a random idea. One more thing, that clicky-ish snare at 5:31 is dope, however I think for the first part of it you should layer the kick alongside it, or some other low freq sound, because it feels a little bit weak. It sounds way better at 5:48 when the kick starts accompanying it. That's all I really have to say, good job.
Yeah, ever since I switched fully over to Ableton, I've been liking the Granular Delay plugin a lot, sorta fits in with the style I was going for. As for the song title, I named it that after the song tenses up around the 3-minute mark, though 7:17 is my favourite. I'll try out the reverb switch thing, maybe it'll sound good with the other layers. As for the clicky snare, it's actually a hi-hat sample made of ice. I've tried layering the kick over it, and it sounds messy and makes some of the sidechain sound worse, ruins the whole breakbeat atmosphere. I'll try other things though.
But anyway, thanks for taking your time to listen to my song and write a review for me!
Great song man. Was going to do the r4r on this track, except I can't really find anything to be critical about, so it doesn't really seem appropriate to do it without any constructive criticism to offer. It's just so spot on, and I absolutely adore the way that the Reese bass-ish sound kind of gave up the spotlight and lingered in the background at 0:47, even though it didn't even really change. Sort of reminds me of Marshmello in a sense. Killed it, man.
Dude, this isn't your song. I can't possibly imagine how the submission rules could've been more clear.
You might want to take another gander at the submission rules bro.
This is... an interesting one. I honestly think the little abrupt "black out" effect just kinda felt out of place at 0:18, but it did sound cool at 0:30 and other parts though. Also, at 1:27 through 1:44 the melody just feels a little overly random. I know that's what you were going for with the entire song, but too much of a good thing honestly. Other than that it's fantastic, tons of different sounds and melodies that it cycled through, keeping it fresh. I can definitely picture this being in a video game no problem. All I'm going to say though is go a little easier on the blackouts. Make them fewer and farther between, thus making it more novel each time it happens, and keeping it from becoming a repetitive thing.
Not bad, man. It does feel a little empty however, I think it could use an additional element, maybe some sort of strong bass on 8th notes, just as an idea. And honestly, that bass playing at A didn't really click for me. During the drop it was kinda cool, but when it took the floor at 1:10 to 1:24 it just sounded... kind of wrong. I think for that part maybe you could bump it to a C or D# just so it doesn't feel so out of place.
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